COMPENDIUM 2020 - STORY 8: SENTRY ISLE


SENTRY ISLE

Compendium 2020 – Story 8

By Andrew Hawnt


“Congratulations, adventurers,” croaked the hooded figure with a flourish of one hand. As his armoured fingers moved, ghostly ravens danced from the surface of his grey robes. “You have done well to make it this far. Welcome to Sentry Isle.”

The isle was formed around a mountain of jagged rock, its surface pierced by hundreds of giant black spikes. Things with spindly wings screeched from their hiding places amidst numerous hiding places, peering down at what unfolded below as the wreckage of a boat vanished into the black waters beyond a shore that was soon lost in thick, green fog.

The group of four newcomers stared at him warily. John, Alyssa and Craig had their swords drawn. Miriam held a glowing orb of light between her hands, ready to charge it and attack the hooded creature with it should he try anything.

“Let us pass, Sentry,” John demanded. “We've got through all of your challenges. We beat all of your monsters and traps. We fought off your skeleton army and we navigated the sea of ghosts. We've earned safe passage home.”

“You're nailing the character thing, John,” Alyssa smirked. “Are you going to keep it going once we get back to our world?”

Craig chuckled. Miriam was stony-faced beneath the hood of her midnight blue cloak. The mage needed all of her concentration.

“Shut it, Alyssa,” John snapped. “I want to go home. Back to my house. Back to doing dishes and worrying about bills.”

“You...” the Sentry said, pointing at John. Three ravens made of smoke fluttered away from the fabric of his sleeve as he did. “You began this game. You brought your friends here with incantations nobody in your dimension should know. What came before and what will happen here lies upon your shoulders, John.”

“Just tell us what we need to do to get across Sentry Isle,” Craig said bluntly. “We're tired and we want our own beds. We want to go back to the real world.”

“Ah,” growled the Sentry. “The world you think of as real is just a dream here, just as the world you have crossed by sword and determination now is a dream there. This is the real world here and now. Why try to leave it?”

“Because these people deserve their freedom,” John said quietly. “This is all my fault, and I'm sorry about that. We're here to end this game and cross the Isle.”

“That's more like it,” Alyssa grinned. “You heard the man. Fess up, Darth Skeletor, or whoever you are.”

The Sentry raised both hands, darkness swirling around them. Ravens flew from him as four dice formed in the air, two over each hand. “The game began by rolling a dice for each of you. The doorway to my world opened when you all threw the same number and the incantation ended. You are many, yet you are one.”

“I'm not in the mood for riddles, Sentry,” Miriam said through gritted teeth. “We've all had enough of your games.”

The grim, dark visage beneath the Sentry's hood twisted into a gnarled smile. “You act as one. You live as one. You will fight as one or die as one,” it said. The creature gestured and the dice fell to the ground.

“All ones,” it said darkly. “Death beckons.”

The screeches across the gloomy isle became screams as wings unfurled from secret hiding places and stretched out as strange, elongated beasts pushed themselves into the filthy air. The group of warrior friends readied themselves for battle. The mage Miriam moved one hand from the orb and moved her fingers in the air by her friends, trails of light from her fingertips forming sigils of protection, their energies dancing around her and the others.

“Stay tight,” John said as the four of them moved so that their backs were against each other. “Defence first and foremost, then push it into an offence.”

They had faced swarms of diabolical creatures before. This would be no different.

And then it was.

The Sentry pushed itself into the air, hovering over the adventurers on swirls of ethereal ravens. Deep violet lightning cracked around steel-clad fingers, ready to be unleashed. The Sentry released that power, but not at those preparing to fight the winged horrors. He flung the energy at the island itself.

“Your final challenge,” roared the Sentry, its voice now a bellow that seemed to erupt from the mountain itself. “Face it as one, or die as one.”

Sentry Isle rose up. Rock exploded outwards, gargantuan columns of it forming into monstrous limbs. The fog that hid the world swirled around the grotesque transformation as trees became twisted claws, caves became a mournfully gaping maw, crystals previously hidden suddenly blazing with a supernatural green light. As the mountain took its new form, the winged fiends descended, attacking as one, their banshee wails piercing the cacophony of the living mountain.

“Go for the wings!” John shouted, and the group did just that. Alyssa screamed her warcry, almost loud enough to match the creatures themselves. She swung her blade, taking off arms and wings and heads as the beasts attacked. Miriam launched the glowing sphere and controlled it psychically, ramming its charged form through the torsos of flying monsters. Craig fenced with one of the flying creatures, his blade clattering against huge thin claws.

“Fail this test and I win the game,” roared the Sentry. “Succeed and pay the price!”

“This is it,” Craig yelled over the wall of noise around them. “This is where we get to go home!”

He lunged at the monster, breaking away from the others as he attempted to run the thing through with his sword. The others screamed after him, but it was too late.

Another of the creatures descended from behind Craig and sliced into him with six long talons, all of them immediately protruding from his front. He dropped his sword, grabbing at the talons sticking out of his chest and stomach, frantically trying to escape their agonising intrusion. Another came upon him and sliced into his throat.

“Craig!” John screamed, eager to move away from the others but fighting back the urge to break away like his doomed friend had. “Miriam, get him away from those things!”

Miriam nodded and flung energy bolts at the attacking creatures, blowing them to shreds and releasing Craig from their grip. He fell to the ground in a bloodied heap. Immediately his pockets gave off searinglight, coins and trinkets and potions and scrolls flying from his garments and into the pockets and pouches and hidden spaces in the costumes of his friends. The rules dictated that the spoils of a fallen player would be shared between their group.

Alyssa reached out and pulled Craig's suddenly lifeless form over to them. The three remaining fighters stood around the body, battling on.

Miriam looked up at the gigantic form of the living mountain as it took one massive step towards them. It was godlike in its incredible size, deafening in its roar and utterly invincible. The Sentry hung in the air before it and gestured for it to attack.

“Wait!” yelled John, holding aloft a scroll that had been Craig's. “I have the rules.”

The Sentry gestured again. The mountain god stopped and stared. The winged terrors fell back. All fell eerily quiet.

“If a player dies,” John shouted, his voice raw and wavering. “Then another can give their life points to resurrect him.”

“You are weak, John,” growled the Sentry. “Your remaining life total is not enough to bring back your friend.”

Alyssa and Miriam stared at each other and nodded, then looked to the Sentry and the behemoth that towered behind it. “But it would be if you add ours to it as well,” Alyssa cried out.

“Alyssa! Miriam! Wait!” John called out, but they had already reached beneath their tunic and pulled out the gems they had used as life counters in the game. John stared at the gems a moment before taking them into one hand, laying down his sword and adding his own meagre remaining gems to the stash in his hand.

The Sentry regarded them. “You would give your lives to save his? Even though that too would be snuffed out again the moment I release my creations?”

John nodded. “In a heartbeat. We played as one. We fought as one. At least if Craig's life can be reinstated, we can stand and fight and die as one, like it always should have been.”

He glanced down at his dead friend and lowered the handful of gems, piling them onto his bloody chest.

The Sentry let out an inhuman howl, armies of ravens flooding from its outstretched arms, wings flapping and claws grabbing at the warriors as the gems began to hum and glow and blaze. The Sentry beckoned for the isle beast to attack, and the giant thundered both of its massive rocky hands down onto the group of tired adventurers. The weight and force were impossible things. The party knew this would be their last throw of the dice.

The gems had become a piercing light now and Craig burst back to life, gasping for breath and coughing up stray blood as his body repaired and rejuvenated itself. He pulled himself upright with help from his friends and stared up at the enormous beast and the Sentry.

“I can feel... all of you. You brought me back?”

The isle god screeched with delight at four fresh kills waiting for it. It lumbered closer and thrashed out. The Sentry's winged freaks screamed and attacked en masse. The sky was black with monsters, each of them desperate to ruin and consume the four humans. With their life totals spent, a single wound would kill them all.

John raised his sword. They charged as one, leaping at the incoming barrage of supernatural terrors.

Pain never came.

The armies of the Sentry fell to ash, the gigantic form of the island beast crumbling and collapsing into dust. Debris rained around them, bouncing off the shield Miriam had generated. They stood beneath her iridescent dome and watched in awe as the impossible onslaught vanished, drawn away from them by winds that span and raged and cleansed. Darkness fell around them as countless visions of horror disintegrated.

The darkness parted, and Miriam's powers faded.

Light. Piercing and clinical. Music. The smell of... pizza?

The kitchen. They were home. They were alive and back in John's kitchen. Their armour and tunics and weapons were gone, replaced by the jeans and t-shirts and mismatched socks they had lost so long ago.

Craig was there with them. They embraced, elated.

The table was strewn with dice and rulebooks and stats sheets. On the board in the centre of it stood the plastic miniature form of the Sentry, four dice scattered around it.

Four friends cheered and wept and held tightly to one another. The game was over. They had crossed Sentry Isle and been granted their freedom.

John opened the front door and strode out into the street. He needed to taste the air of home again. He breathed deep and froze as he saw the sky. There was no moon. No stars.

Blackened. Hidden. All light blocked out.

Ravens. Millions of them filled the sky, screeching, ready to dive at him. Twenty feet in the air over him, a familiar form descended from the darkness.

“Game over, John?” Bellowed the Sentry.

Miriam, Craig and Alyssa joined him outside, each taking in the sight of the Sentry with rage and horror. Alyssa grabbed John's hand and shoved something into it. He opened his palm, as did his friends, then looked back up at the fiend that had crossed worlds to face them again.

“Our turn,” said John.

They rolled their dice.


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© Andrew Hawnt 2020

About Compendium 2020:

Compendium 2020 is a project from author Andrew Hawnt and consists of 52 weekly stories encompassing science fiction, fantasy and horror. They are a mix of short stories and flash fiction, 100% original and written throughout 2020. Why is he doing this? To keep the words flowing. To keep the ideas coming. To dance in worlds that are his and his alone. To prove that he can.

About Andrew Hawnt:

You can find Andrew on Facebook at facebook.com/andrewhawntauthor and on Twitter and Instagram as @andrewhawnt. Formerly a musician and DJ, Andrew is known for his books, comic book writing, music journalism and more, including fiction in Doctor Who Adventures, the Judge Dredd Megazine and others. Look out for his film work soon.




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